Although Microsoft's HoloLens availability is gradually increased, but its official position is still only focus on its development capabilities, away from consumer products is still far worse. But developers are continuing their efforts to bring the video game development on the HoloLens platform to the agenda, according to Leila Martine, director of product marketing at Microsoft, whose fundamental reason is that gaming is a stepping stone to public attention.
Martine and GamesIndustry.biz in an interview: "I may say that the direct point, after all, when the company executives in the Redmond headquarters to do this decision I was not present. But every time they go to the game show they are very embarrassing to show HoloLens, because all the reporters just want to talk to us about the game. I have a Western University project on hand and a very good case study. It's a pedagogical product that teaches students, but with only 300,000 views on YouTube, it's pretty good for a B2B project, But compared to the hundreds of millions of pages viewed by & lsquo; My World & rsquo; & hellip; & Rdquo;
Although Microsoft has since publicly declared HoloLens is not a game platform, but they never denied the possibility of HoloLens can provide game content. According to Martine, developers can not wait to make good use of HoloLens in the game will bring opportunities.
"We certainly have a need for game developers, one reason is that Unity is the development platform for the current game the core of the most mature method, coupled with its accumulation in the field of games and with the new platform from the demand, we Of the platform must be the dream of the developers of the land. Second, we are still looking for developers willing to stand outside the game, willing to seize the opportunity to try the field they have never tried. Such as visual power plants, training pilots or engineers of the simulator and so on. But with Unity blessing, the game developers to play space is always there. & Rdquo;
HoloLens for the mainstream market accepted the biggest obstacle is its high price, 3000 US dollars (about 20,534 yuan), with 1000 dollars below the Oculus Rift and HTC Vive is not an order of magnitude, but the latter are often because of price problems To criticize.
However, Martine said: "Unlike other devices, HoloLens does not require you to have a high-profile computer, and the device itself is sufficient. And its performance is unique. It's hard to bring it to market in such a short time, and our team has done a great job. & Rdquo;
However, from January last year, officially released to the present, HoloLens is still no consumer channels. But Microsoft recently revealed that they are planning and external manufacturers to launch a series of low-cost VR equipment, when we will inform the first time.