From the beginning of this year, Ferrari's North American Series challenge will be broadcast by Intel artificial intelligence technology -- "Intel Xeon" extensible processor platform with Neon Framework to improve the audience's viewing experience. This is the first time Intel announced that it was working with Ferrari North American companies, and it was the first time to apply artificial intelligence to improving driving and improving watching experience.
According to reports, Intel artificial intelligence technology to further understand the data analysis, improved driver data driving operation and improve the fans and spectators experience. In addition, artificial intelligence will also air UAV aerial picture photographed together, broadcasters can enhance the real-time analysis of events, fans watch the Ferrari challenge North American experience.
Intel artificial intelligence products can be used for reasoning and analysis of video data captured by UAV. By using object recognition model and tag video capture, the driver can see his own performance from the footage captured by UAV.
At the same time, all kinds of algorithms will also figure out different driving routes of racing drivers, help commentators to tell a more vivid competition, machine learning technology can improve driver's understanding of driving behavior, so as to make adjustments to improve their performance. Over time, these models can also be used to analyze telemetry data such as steering angle, throttle pressure, brake pressure and so on, so as to understand the driving style of racing drivers and predict their driving performance on track.
At present, the help of artificial intelligence technology for racing sports is mainly reflected in real-time analysis of driving data, enhanced visual angle, and enhancement of analysis ability. Intel said that in addition to its cooperation with Ferrari North American challenge, it will also carry out data innovation in other fields, such as automatic driving platform, virtual reality (VR) and various immersive media.