On February 24th, Tencent announced today that after nearly two years of attention and research, Tencent will begin to
Five major categories of functional game products, systematically explore and explore the positive social value of the game.
Tencent said that functional games can be understood as serious games or applied games, which is different from traditional entertainment games, and is a game category that aims to solve realistic social and industrial problems. The hand tour of SEA HERO QUEST was born to solve the problem of Alzheimer's disease. When patients enter Alzheimer's disease or early dementia, the first loss of ability is the sense of direction.
It's a game on the surface, and it's actually doing the test. This game collects lots of behavioral data through the way of sailing, and is committed to finding a reliable way to detect dementia early. This game is one of the ways to try.
Functional games can also be used for skills training, such as Serious Factory, developing a 3D simulation game, providing virtual environment exercises for doctors with acute coronary syndrome, and having a career life experience, such as Hawker's life, allowing users to feel the peddler's life.
The Tencent said that the Tencent hopes to set up a high standard category and discipline of Chinese functional games for the first time, through a comprehensive development of this subdivision.
It has the work of independent research and development, as well as the outstanding functional games from the development team at home and abroad. These products will be released in succession from the spring of this spring.
However, Tencent also emphasizes that although the development and application of functional games have developed more and more internationally, it has become one of the most important branches of the development of global video games, but the domestic functional games are still at the initial stage.
The Tencent research report shows that functional games will grow at a compound annual growth rate of about 16% over the next 2015-2020 years, and the global market scale is expected to reach about 5 billion 500 million in 2020. In the statistics of over 130 functional games, it is found that about 43% of them are combined with educational field, of which more than half of functional game products are applied to primary and secondary education.
Tencent said it had focused on functional games earlier. After a period of research, Tencent Research Institute released a special report on functional games last year.