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Asustek Mobile: "The Eyes of Prodigality" and Chicken Blood Edition 845 may be the most amazing gaming mobile phone

via:博客园     time:2018/6/5 10:03:42     readed:296

From the Nokia 3300 to Sony Ericsson Xperia Play, the era of gaming phones that had been a short-lived game a few years ago has not completely died.

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With Razer launching RazerPhone, Nubia, Black Shark, and other brands have successively launched game phones, another PC brand ROG player country, which is well-known in the game field, has joined the camp.

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On the eve of the opening of ComputeX at ComputeX in Taipei, ASUS ROG took the lead in launching a press conference to launch ROG's first game handset, which is also the first mobile phone product under the ROG sub-brand, the Asus ROG mobile phone.

Let's first look at the configuration:

  • Chip: Qualcomm Snapdragon 845, integrated Qualcomm Adreno 630 GPU
  • Screen: 6.0 inches 18:9 FHD+ AMOLED screen (refresh rate 90Hz, HDR support, 108.6% DCI-P3 color space,)
  • Operating: 8GB LPDDR4
  • Storage: 128GB/512GB UFS 2.1
  • Measurements: 158.8 x 76.2 x 8.6mm
  • Proactive: 8 million pixels
  • Backshot: 12 million pixels + 8 million pixels
  • Speakers: Dual Hi-Res Certified Speakers on the front of the phone supporting 7.1 Virtual Surround Sound
  • Weight: 200g
  • Battery: 4000mAh, support 20W fast charge
  • Others: Bluetooth 5.0, NFC, Qualcomm X20 LTE Modem, 3.5mm headphone jack

If you are also like Ai Fan, after watching the press conference of the ROG mobile phone, I think you will scream like we "excuse me."

Because, this may be the most amazing and best game phone at the moment.

It may be the most powerful gaming mobile phone so far.

Like most gaming phones today, this Asus ROG gaming phone is also unobtrusively adopting a full screen design with an 18:9 ratio, and is particularly targeted at the game's application scenario, applying some designs to improve the audiovisual experience.

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For example, if you look at this screen, which is also a full screen with a resolution of 2160 x 1080, ROG phones have added features such as refresh rate of 90Hz, 1ms response and 108.6% DCI-P3 color gamut.

In order to make the screen more outstanding in similar products, ROG's mobile phone screen also supports HDR display technology with a contrast ratio of 10,000:1. When you are in applications such as games, images, and video, the screen will enable the HDR feature.

In addition to the visually perceptual features, audio is also the focus of improvement. The ROG phone also features a dual speaker design similar to HTC BoomSound, with a speaker attached to the top and bottom of the screen and Hi-Res certified to support 7.1 virtual surround sound.

The overall design of the handset is still very ROG-like. Not only does it have the ROG's iconic “eyes of defeat”, but the body and extra radiators are also equipped with e-sports favorite players’ 16.8 million. Colored RGB lights.

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It supports various lighting effects such as static, breathing and color circulation, and can customize personalized lighting effects according to incoming calls and notifications.

The mobile phone uses a double-glazed design with a 3D Corning Gorilla glass on the back and a 2.5D glass panel on the front for good grip.

The front did not follow Liu Haiping's upsurge, but adopted the standard 6-inch FHD+ full-screen design.

"Fish Blood Edition" Dragon 845, clocked at 2.96Ghz

Compared to the audiovisual design, the excitement of the live players is that ROG mobile phones also follow the design and manufacturing standards of ROG PC products, and aim to enhance the game performance of the products to a more extreme state.

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Compared to most mobile phones equipped with the Qualcomm Snapdragon 845 chip, the ROG phone is also the 845 chip, but it is clocked at 2.96 GHz, slightly higher than the standard version of the 845 chip (2.8 GHz).

Such a chip also makes the ROG mobile phone the highest commercially available 845 chip mobile phone.

In order to suppress this star-studded chip, the ROG mobile phone also for the first time miniaturized the 3D Vapor-Chamber used in game PCs and applied it to mobile phones.

Such a hot plate is 16 times the heat radiation area of ​​traditional mobile phones.

Such a hot plate alone may not be enough, ROG mobile phone also superimposed Carbon Cooling board and copper plate to assist heat dissipation, and ultimately achieve a 60% increase in heat dissipation efficiency.

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In addition to these, on the ROG phone, a total of four high-sensitivity pressure sensors (with a minimum pressure of 20g) on ​​both sides are equipped, and advanced tactile vibratory feedback consisting of dual vibration motors is provided.

When you hold the upper and lower parts of the phone, you can achieve pressure-sensitive control similar to the HTC U11/U12.

This interactive operation defaults to turning on the phone's game mode, but it is also customizable, for example, you can customize it as a starter, a shot key, and so on.

Accessories are the soul of ROG mobile phones

If you just rely on these characteristics, then the ROG phone may not be perfect.

In fact, under the blessing of all kinds of accessories, ROG mobile phone can really interpret the concept of “being born for the game”.

With the body-equipped Typc-C and 3.5mm audio interface, the ROG mobile phone can be combined with other accessories to form a powerful set of game equipment.

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These accessories include a dedicated radiator with an RGB light "Eye of the Prodigal Eyes"; game pads mounted on both sides of the phone; a foldable dual screen docking station (an extra screen and 6000mAh battery capacity); and an external monitor docking station.

Let's talk about the dual-screen docking station, which allows the ROG phone to be transformed into a foldable dual-screen game console with a 6-inch AMOLED (2160 x 1080) auxiliary screen, a 4-speaker sound system, and 6000 mAh battery.

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External docking stations allow players to connect their ROG phone to an external 4K monitor and support mouse and keyboard. The ROG Phone acts as a secondary monitor, connects to a wired Gigabit LAN, and drives a 5.1-channel surround sound system through the SP/DIF output.

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As for the handle, it includes dual analog sticks, A/B/X/Y and L3, R3 buttons.

As of the end of the conference, Asustek did not announce the price of the game phone and the release date. However, according to Ai Fanji, the ROG phone will also be sold in the domestic market.

As for the price, look at the "eye of defeat" and surely it will not be cheap.

"ASUS Night" shows muscle, in addition to the game phone also has this "big" display

Before the Taipei Computer Show, Asustek released a lot of new hardware in its native Taipei. Every detail of the conference revealed the ambition of the electronic hardware's "great family." Let us call this grand launch conference "ASUS Night".

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The newly unveiled ROG Phone game is undoubtedly the most important protagonist tonight. Ai Fan was also on site.First time report.

Amazing at the arrival of another game mobile phone, Ai Faner also saw the family camp of Asustek Display at the conference. After all, the PC and related hardware were ASUS's years of practice.

Asustek has brought a variety of displays such as the PG65, CG43UQ, CG32UQ, PA34VC, and PG27UQ. In addition to the professional-grade retouching display such as the PA34VC, the other three models have almost the same common feature: 4K HDR.

This means that these displays will have a very high dynamic range based on 4K resolution, and the display details will be more abundant.

Among them, PG27UQ is already our old friend. As the first 4K resolution support 144HZ refresh rate of e-sports monitor, Asustek announced its price of 1,999 yuan at the press conference in Beijing in April. We will not introduce too much. . Portal"Domestic chicken eats new equipment options, ASUS just made 4K 144Hz gaming monitor to find out"

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The other two CG series monitors are not difficult to see from the naming, CG43UQ, CG32UQ is a "brother" relationship, CG is the acronym for Console Gaming, 43 and 32 represent the size, the former is 43 inches, the latter is 32 inches.

The performance difference between the two is very small, and the two monitors have slightly different color gamuts. The CG43UQ has 125% SRGB, 95% DCI-P3 color gamut, 32-inch is slightly weaker, supports 95% NTSC (SRGB 99%), and DCI-P3 coverage is 95%.

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He took out two conventional models, CG43UQ and CG32UQ, and Asus said we would play a big one. Ever since, the giant-sized monitor with a 65-inch PG65 has been in front of you.

Although large, the hardware parameters are no less inferior to "small people." 4K, NVIDIA G-Sync HDR, 120HZ, no matter which angle, it is a qualified and excellent game monitor.

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What you need to consider is not whether this monitor can present your favorite game well. The most important thing is whether your family's living room can afford such a big guy. After all, this size is better than the living room TV in most people's homes. Big.

Targeting with the product of the "Eye of the Prodigals", such an ultra-conventional display is obviously not prepared for the "poor". The good news is that you still have time to fill your pocket before you can buy it!

Speaking of PG65's life experience, in fact, with the industry's other giants originated. Nvidia has previously proposed the BFGD standard for monitors, and friends such as Asus, Acer and Hewlett-Packard have followed suit. PG65 is the product of this standard, and what is BFGD? The performance of this monitor mentioned above is part of the standard.

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Regarding this unconventional monitor, Ai Faner talked with the Asus executives after the meeting.

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First of all, unlike the outside world, this huge monitor is not only for console games, it is still suitable for PC games. In Asustek's plan, the reason why such a large-size display was introduced is to provide players with an immersive gaming experience.

The PG65 is designed to solve the pain points that users cannot buy a "living-room-level" monitor so far. Before that, for example, in order to obtain an immersive experience, a user may often only connect an external television to the host. However, for gamers, the television has a slow response, a high delay, and the game screen cannot be torn. Avoided.

Therefore, the PG65 is not blindly sizing up the market for "sandwiching" small-screen machines. Instead, it wants to kill TVs with poor game experience and let professional machines do professional things. However, the game played in the library is still small. The screen is fine.

According to Asustek, Nvidia's development of such a standard is not radical, but Asustek is not the industry's leading manufacturer.

Asus believes that the existence of such giant screen displays as PG25 will not compress the living space of conventional monitors and will only exist as a subdivided product for the time being. Therefore, as the "display is getting bigger and bigger," the industry's prejudgment is more or less sensational. Asustek advises consumers to buy the right size monitor according to their needs.

With regard to the product planning of the next giant display, Asus executives are very cautious. They will plan according to the following market feedback, but they have already smelled the business opportunities in this market segment, and this PG65 and Today's game display will be officially launched in the third quarter of this year.

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