This feature provides a highly immersive experience that significantly reduces motion sickness symptoms. In the future, the system will also evaluate navigation data so that the duration of the VR game matches the estimated journey duration. In addition, the technology can be used to integrate other entertainment services, such as movies or virtual meetings, to improve passenger productivity within the car.
Nils Wollny, CEO of Holoride, said, “I am very grateful to Startup Autobahn for providing us with an opportunity. This has enabled our project to be greatly enhanced, enabling us to prototype within 100 days.” The company uses the Startup Autobahn platform to prove that Holoride software can Seamlessly collaborate with manufacturer vehicle data to synchronize actions and generate VR and XR (cross-reality) content in real time.
The above pictures are from Holoride
Holorid software offers new forms of media designed specifically for cars. Its virtual experience content adapts to driving time, sports and the environment. The startup uses an open platform business model that other car manufacturers and content providers can leverage. Holoride's goal is to bring this new form of entertainment that installs VR helmets in the back seat of the car to the market in the next three years. As the Car-to-X infrastructure evolves, traffic events can also be part of the experience. For example, when a vehicle encounters a red light, unexpected obstacles appear in the VR game episode.
Anja Mertens, Project Manager at Porsche Smart Mobility Labs, said, “Holoride has opened up a new dimension for in-car entertainment. The team has proven the potential of this technology. We look forward to taking the next step together.” Porsche invites innovators and partners Partner, participate in the International Motor Show (IAA) in Frankfurt on September 20th to discuss future mobile travel. Participants will have the opportunity to experience the car entertainment of Porsche and Hololide.